# Noise Factor > Noise Factor LLC builds free, GPU-powered creative software for visual artists, VJs, and creative coders. Its flagship product, Noisedeck, is a realtime video synth for shader art and live visuals. Noisedeck uses Noisemaker, Noise Factor's open source, MIT-licensed WebGL2/WebGPU rendering engine. Noise Factor also makes standalone tools that share the same engine and file formats. These include Layers, Polymorphic, Visualize, Foundry, Tetra, and Shade, described below. Groundsquirrel provides authentication and paywall infrastructure. Shuffleset provides media streaming. Noise Factor built these separate products for its own apps and now offers them to other developers. ## Products - [Noisedeck](https://noisedeck.app/): Realtime GPU video synth for shader art and live visuals. It is free to use without signup. [Desktop builds](https://downloads.noisefactor.io/) are available for Mac, Windows, and Linux. - [Layers](https://layers.noisefactor.io/): Free, browser-based, non-destructive image and video clip editor with 100+ effects. It runs locally. - [Polymorphic](https://polymorphic.noisedeck.app/): Live-coding environment and high-level composition language for Noisedeck-compatible shader effect chains. - [Visualize](https://visualize.noisedeck.app/): Dual-deck VJ mixer for Noisedeck programs, with automated hooks for oscillators, audio, and MIDI. - [Foundry](https://foundry.noisedeck.app/): Hot-reloading, distraction-free code editor for Noisedeck's WebGL2 and WebGPU shader effects. - [Tetra](https://tetra.noisedeck.app/): Palette creation and organization tool for Noisedeck-compatible procedural gradients and color arrays. - [Shade](https://shade.noisedeck.app/): AI-native shader editor that turns natural-language prompts into WebGL2/WebGPU shader code. - [Noisemaker](https://noisemaker.app/): Open source (MIT-licensed) GPU rendering engine behind all of the above. Source at https://github.com/noisefactorllc/noisemaker. - [Portable](https://github.com/noisefactorllc/portable): Open specification for authoring Noisedeck-compatible shader effects in any editor. - [Groundsquirrel](https://groundsquirrel.cloud/): Drop-in authentication and Stripe-based paywall service for app builders. - [Shuffleset](https://shuffleset.stream/): Media streaming platform. Turn folders of audio, video, and images into on-demand streaming channels. ## Blog - [Blog index](https://noisefactor.io/blog/): Product announcements, tutorials, and technical deep dives. - [Noisedeck 2.0 / Noisemaker 1.0](https://noisefactor.io/blog/noisedeck-2-launch.html): Noisedeck 2.0 introduces free-form authoring, 100+ effects, and WebGL2/WebGPU backends. The post also covers the MIT-licensed Noisemaker 1.0 release. - [Noisemaker: A Shader Effects Pipeline for the Open Web](https://noisefactor.io/blog/open-source-shader-pipeline.html): Technical deep dive on the Noisemaker rendering pipeline. - [Shade: An AI-Native Shader Editor](https://noisefactor.io/blog/shade-ai-native-shader-editor.html): How Shade turns natural-language prompts into validated shader code via a multi-model agent pipeline. - [Making Shader Art in 5 Minutes](https://noisefactor.io/blog/making-shader-art-in-5-minutes.html): Beginner walkthrough of Noisedeck, from first open to finished composition. The rendered blog pages currently require JavaScript to display body content. Agents that do not execute JavaScript can read each post's Markdown source at `https://noisefactor.io/blog/posts/{slug}.md`. ## Docs - [Noisemaker docs](https://docs.noisemaker.app/): Shader integration guide, Polymorphic language spec, effect definition spec, and render pipeline spec. ## Company - [Support](https://noisefactor.io/ask/): Email (ask@ask.noisefactor.io), community forum (https://forum.noisefactor.io/), and Discord. - [Legal](https://noisefactor.io/legal/): Terms of Service, Privacy Policy, Cancellation Policy, and DMCA Policy for Noise Factor LLC. - [GitHub](https://github.com/noisefactorllc): Open source repositories, including Noisemaker, Portable, and engine adapters for Unity, Blender, Godot, TouchDesigner, Three.js, and Babylon.js. - [Mastodon](https://genart.social/@noisefactor): Official Noise Factor account on the generative-art Mastodon instance. ## Optional - [Status](https://status.noisefactor.io/): Service uptime and incident history. - [Newsletter](https://newsletter.noisefactor.io/): Email updates on new releases.